Animation by Duo Cartoonist
Music by Tristan M.
Voice talent: Ian Mackinnon, Meredith Sims and Amelia B.
Baby Discord is alive! and he wants a cookie!
Reblog because rabbit! And baby Discord! And also awesome work!
Hello again, folks! We have recently tested our “Floor is lava” level, did a few quick fixes and are pretty sure that it will work on our livestream. The stream itself is going to start at 6 PM GMT on Saturday, 23rd of August and last for about as long as we will be able to entertain you.
On the stream we’re going to play our demo level, maybe show some exclusive stuff, but most importatly answering questions, so be prepared to ask us EVERYTHING. And just to be sure that you’ll have a chance to ask something even if you won’t make it to the actual stream, you can leave a question under this post in “answer box” (which I personally call “a one-shot comment thingy”) or send a message on our inbox. And if you really want to write something big, we have a special e-mail adress for you: email@example.com.
We’re going to have a recording of the stream after it ends, so you don’t miss anything. See ya!
Cool fan-animation from madar13! Eris! ~<3
So the July has officially began and it looks like it’s going to be quite productive for our team. With each passing day we now actually get enough fixes to fill one of those June’s weekly posts, but this one will be dedicated to another theme – our visit to Crystal Fair in Finland.
The convention will take place from 4th to 6th of July and our artists and animator Lors and your faithful coder InvisiblePony are going to be there for all 3 days. We will have 4 laptops with the game running on Sunday, but if you happen to meet a guy with a big black-greyish bag and badge that says InvisiblePony, feel free to ask him for an early test run. Also on 5th of July between 13:45 and 14:30 we will be giving a presentation in Terrace Hall, where we will speak on the game and its future and also about ore game development experience as a whole. After the presentation and, actually, anytime during those 3 days you can ask us questions if you want to. In fact, you may ask them right away – here on Tumblr, so we’ll be able to include them in our presentation. I can’t guarantee a video recording of the event, but I’ll do my best to prepare a text version of the presentation and also throw in a few questions and answers.
Good day to everyone reading this message! My name is Invisible and I speak on behalf of Minions Creative Team – small indie game development team, which is currently working on 2D platformer Raycord Legends. Back in the autumn of 2013, when we came up with idea to make a Rayman Legends parody, we had two people in our team, a very raw project in Flash and a desire to make just one level. Now we have a playable (though buggy) mini-game for two players, which we successfully showed on big convention in Russia, we appeared on EQD and Equestria Gaming, gave a few interviews, and had our teaser in Top 10 Pony Videos of March. Moreover, we have been invited to Galacon in Germany and Crystal Fair in Finland. Needless to say, that none of this could be done without our fans, who have spread news about our game, commented on our flaws and successes and gave us all the feedback, that was driving us further for the past few months.
But we want to ask you about one more favor. With ever increasing interest to our game we figured out that we need to speed up our development process without dropping the quality (maybe we should even improve it). So, although we have got really used to our small, close-knit team, five beginner developers can’t possibly do a level per month or two, especially when they have work and studies and make their game in the free time. You have already seen our teaser, arts and screenshots, so you know what we can offer in terms of graphics. But now we need more people that can bring all our animations, backgrounds and music to live – we need programmers.
Things that we want from our programmers:
- Work via Skype, frequent appearance online, short reports on your work about 2-3 times a week. Keep in mind that most of our team lives in UTC +4 and our schedule is built according to our time zone!
- Meeting tight deadlines and being generally disciplined
- Knowledge of C#
- Experience in Unity 3D would be a big bonus
- We work with Git, so some experience with it would also come in handy
Send all questions and applications on this e-mail: firstname.lastname@example.org. Hope that we will be able to find enough volunteers to make our project better than what we have now. Thank you for your attention!
Hello, dear fans! As we’ve told you in our previous report we’ve been attending RuBronyCon this weekend and now we can tell you briefly what exactly happened at the first showing of Raycord Legends. First, we didn’t manage to implement everything we wanted before the convention, so the alpha version was quite raw and buggy. Nevertheless, there were a lot of people willing to play our game and it seemed that, despite all flaws of this build, they’ve actually enjoyed it. Sadly (or maybe luckily) there weren’t any good pictures or videos of the game itself to show, but there are some with your faithful developers acting all silly at our stand. By the end of the convention we’ve received a lot of feedback and bug reports, which, hopefully, will help us polish this PvP level and basic game mechanics in the next few weeks.
And to other great news – we were recently invited to attend gamedev panel at Galacon! Right now we’re not sure what exactly we’re going to bring with us there, but you can expect two PvP levels and one more surprise, which will probably take a few months of summer to develop. So that’s it for today! Keep an eye for even more updates on development, and May the 4th be with you!